![]() Wolfkann (Myself) for all Gun models and Skin varriants (Exception of original Pulse Rifle/Original Plasma Cutter) Animations done (Exception of Pulse Rifles/Plasma Cutters) and Reworked/Modified/Custom Code (Exception of Pulse Rifles/Plasma Cutters) II (Delika) The Original addon also included custom C_hand animations which are still far better then my own animating, His addon is listed here:Īlthough the pulse rifle c_hand asset (the first person model) are modified because I had to do first person model edits to make the sights work) (This is because they're misaligned by the base game by default due to it being a third person focused game) The Animations for the weapon are still from Delika, and I can't just use his base model or it messes up the weapon sights, sometime in the future because he'd much rather have the model removed all together I will replace it with the game's third person model, and redo the animations for it, I don't have the time right now however and I'd rather not have the weapon pack break) ![]() The first person model for the pulse rifle was created by Deus Mk. Re-adding this because it was lost on the initial re-description of the addon: ![]() _Maz_ter_ for skinning and porting the Pulse Rifle, and DIY Plasma Cutter to SFM which could then be ported to GMOD Ripper Base Code Pre-Modifications -> (TheForgottenArchitect) This also has some cursed gun additions I wanted to add. The Ripper Base Was coded from the No more room in hell base with a heavily modified version of the Abrasive saw. This currently Contains every useable gun from dead space 2.
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